We have seen great RTS game all round the Starcraft and the Command and Conquer games, while they show great graphics and intense feel of strategic building and units that shot bullets and others shot with lasers, while the Sins of the Solar Empire shot both lasers and rockets, the difference the infinite map environment of deep space combat. The sins of Solar Empire is a RTS game like no other, with the use of different space units like the carrier and other type of ships that can do hyperspace, and shot out a beam of lasers to the enemy space colony, as I call it, more like supreme commander interface which you control a wholesome of units in any place in any time, but not is a planet but inter-space and planet RTS. More like Supreme Commander and Star Wars RTS games put together. The game is based on the Three types of races or, just the three empires, are the TEC (the trader emergency coalition) the economic powerhouse of the galaxy now attacked by the Vasari, who ruled the galaxy desperate for a fight and the Advent, are a spiritual society that try to cleanse the galaxy of such acts.
While the Sins of the Solar Empire give out impressive interface, while I am new to the, controlling a hell of amount of unit’s in some distant galaxy really made the day on the game play. The single player campaign is easier to start, with a short intro, you are more likely to enjoy most of the time playing the game rather than staying vombiefied by the long movie cut scenes. More or less, you need a good system to weight up the long load time of the games and enormous maps, size of five solar systems. In the game itself, not going into detail, is to compare with the interfaces of the Company of Heroes game, where you have most of the attributes of each and every unit, and also like Command and Conquer 3 where you can control each and every unit, that you can take everything with you or just use the easy road.

The intension of this game is to just combine the full blown warfare in the other side of the planet, also finding alliances in distant galaxies or even manage you economy, all of these can make you tiring and need to move your map in one place to the other, but you can tweak the interface wherever you want and also make more easy or hard to do. A great game far from it, it s a good mix of strategic feel and not just crazy unit build up, but with economic and alliance in the picture really is a improved side in RTS.