House of the Dead is one of the very famous japanese cartoon game that I can remember in one of those large bulky arcrade game that played way back in 1990’s. and with different sequels it still made its new version of the house of the dead called now Overkill. We’d always hoped that SEGA would consider releasing HOTD 4 for Wii, a game that was released only in arcades and has yet to been seen on a home console. However to our surprise and delight last year came the announcement that UK based Headstrong Games would be making an entirely new House of the Dead game, specifically for Wii.
In Overkill, a prequel to the House of the Dead series, rookie straight-out-of-the-AMS-academy Agent G teams up with the locals; Detective Isaac Washington, to track down local bad guy, neckerchief-wearing Papa Caesar. Of course things don’t go smoothly and some of the problems normally facing like movies in resident evil or any other horror games soon start to turn weird in the form of hordes of mutant zombies. The main “Story Mode†is split into seven chapters, titled Papa’s Palace of Pain, Ballistic Trauma, Carny, Scream Train, The Fettid Waters, Jailhouse Judgement and the final act: Overkill; all have their own distinct style and setting and is presented as its own individual movie, complete with poster, theme tune and intro/outro sequences.
Overkill also employs a combo counter system, shoot 5 mutants down without a miss and you’ll be announced as “Extreme Violenceâ€, 5 more kills and its “Hardcore Violenceâ€, then “Ultra Violence†then “Psychotic†and finally you’ll reach “Goregasmâ€. Each of these states act as score multipliers and are essential for getting that perfect high score.Another staple feature of House of the Dead are the chapter bosses, Headstrong have designed some wickedly gruesome characters to serve as the level bosses. All of them are visually very interesting but do perhaps play slightly predictable and one dimensional, they are all pretty easy.
Overkill has clearly had a lot of love and affection from it’s creators, it oozes charm and quirks that make it one of the most stylish games around on Wii. The artwork is impeccable with massive attention to detail, it’s just a shame the Wii can’t handle what the developers really wanted to do visually.Then again though, that could be for the best. A huge amount of Overkill’s appeal comes from its novelty and shock value – things that by their very nature are neither sustainable or great for revisiting. On the plus side, it does make the game great for sharing with good-humoured or easily offended friends. This is a game that’s great for playing when you’ve come back from the pub, which is arguably the only time the Wii sees much action from hardcore audiences anyway.
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